by John Rainey and Dave Peterson
This blog is part of a month-long series on Healthy Communities. Other blogs in this series include.
Another Urban Myth: Playgrounds and Green Spaces in Urban Areas by Robby Layton, Ph.D.
8 Things City Planners Must Know to Improve Public Health by Robby Layton, Ph.D.
A Health-Based Measure for Land Use and Parks Planning by Robby Layton, Ph.D.
Walkability Standards: Test of Common Assumptions by Robby Layton, Ph.D.
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For over a decade, the GRASP® Component Based method for Level of Service analysis has been the gold standard of community park system evaluation processes.
Now we are adding a new element to this proven process: Active Participation Rates. Rather than simply determining acres of parks per 1,000 residents, GRASP® Active equates parks and park access to physical activity and public health.
This new process combines the latest research in performance metrics and public health indicators with GRASP® which measures quantity, quality, and distribution across a system.
What is GRASP®
Geo-Referenced Amenities Standards Process (GRASP®) methodology is a method of determining level of service of parks and recreation opportunities in a community.
It has been developed over the past 15 years and proven on more than 100 plans representing many of the nation’s top CAPRA accredited and Gold Medal agencies.
Recognizing the value that GRASP® has brought to parks and recreation planning, other firms have adopted similar methods. Meanwhile, the GRASP® methodology has continued to evolve and remains at the forefront of innovation and expertise in the field.
Performance Metrics for Greenspace and Public Health
The concept of parks and greenspace as policy elements with which governments promote the health and well-being of citizens emerged nearly 200 years ago. The importance of this function for parks has varied over the years, but recent concerns for public health have sparked heightened interest in the capacity of parks and other public greenspaces within the built environment to encourage and facilitate healthy lifestyles.
The goal of such analysis is to identify potential gaps in the current level of service based on equitable distribution across the system. A 2010 study titled, “Parks, Playgrounds, and Active Living,” conducted by Active Living Research, found evidence that, “park proximity is associated with higher levels of park use and physical activity, particularly among youth.” The study also suggests that more parks and more park acreage correlate with higher physical activity levels.
Level of Service Analysis
GRASP® Active allows a community to focus on health and well-being by using physical activity as a measurable aspect of the LOS analysis. By applying physical activity measured in Active Energy Expenditure (AEE) to a GRASP® analysis, our team analyzes what is really happening by neighborhood. This gives us a relative value in terms of each individual component’s effectiveness at generating physical activity within the population, and offers a linear relationship between per capita level of service and activity participation specific to that community. It also gives us the ability to compare activity participation rates between different parks, which when evaluated with demographic and economic data can greatly improve a community’s evaluation of recreation amenities.
Why Level of Service?
Level of Service may be defined as the extent to which a recreation system access to recreational assets and amenities. It indicates how able people are to pursue active lifestyles and connect with nature.
Level of Service has significant implications for health and wellness, the local economy, and quality of life. Level of Service for a recreation system reflects community values. It is often emblematic of the manner and extent to which people are able to connect with their communities and live lifestyles focused on outdoor recreation and healthy living.
GRASP® Active Methodology
The GRASP® Level of Service analysis inventories and analyzes recreation system assets using an Asset Scoring method that evaluates the condition, size, site capacity, and overall quality of components as they reflect the expected quality of recreation features in a community.
The analysis builds on traditional capacity analysis, but is unique in its ability to analyze both the quantity (capacity) and quality of individual components of an entire system.
Components include traditional parks assets such as playgrounds, ballfields, pools, and courts, as well as specialty components such as trails, waterfront access, disk golf, dog parks, plazas, art, natural areas, shelters, equestrian facilities, pickleball courts, and centers that have not been previously included (or that may not yet be in place) in capacity analysis, but provide important community services.
The process provides detailed, customized analysis of a system based on the unique assets of the community to determine how effectively the current system is serving residents and visitors. For example, in the traditional capacity- style system, all baseball fields are inventoried as, “a baseball field.” Using the GRASP® system, we add functional scoring that identifies the differences between practice fields, game fields, and youth fields, and other attributes and contributing characteristics.
The GRASP® system:
- Determines current level of service and where improvements can b emade on walkability, quantity, and quality of any and all parks, recreation facilities, open space, and trails.
- Identifies precise gaps and opportunities for location of future development of specific components, beyond just park land needs.
- Provides information for prioritization of these identified gap areas based on quantified demographics and social equity variables.
GRASP® adds more analysis on specific components, alternative providers, and programmatic locations beyond the basic parcel analysis. Specific Perspective Analyses are determined based on key issues identified by the community, and usually include detailed heat mapping, population density comparisons, area sub-analysis, comparative charts of scoring, programmatic analysis, and/or evaluation of specific key components that may be priorities for the community.
With GRASP®, in addition to the System Resource Maps, we provide a full Community Inventory Atlas, which includes aerial mapping and textual descriptors for each site. Once fully analyzed, the data provides the basis for recommendations for making improvements to address unmet needs for both active and passive recreation. This detailed dataset also provides a strong basis for future digital assets management and maintenance plans.
Beyond quality and functionality of components, however, GRASP® also takes into account important aspects of a park or recreation site that are easily overlooked. Not all parks are created equal, and the quality of a user’s experience may be determined by their surroundings. For example, the GRASP® system acknowledges the important differences between these identical playground structures depicted in the following photos.
Park Components, Physical Activity, and Average Energy Expenditure Rankings
GRASP® Active builds on this methodology, analyzing the system with regard to energy expenditure. Energy expenditure (EE) can be defined as the amount of energy or calories a person exerts for a given activity. The contribution of individual components toward physical activity varies.
One study found that gymnasiums and baseball fields were the busiest areas, while areas most frequently used were dog parks, walking paths, water features, and multi-purpose fields. The North Carolina State Cooperative Extension Service provides a listing of features commonly found in parks and a rating of the average energy expenditure within each feature by all participants.
Another study conducted through Active Living Research titled, “Cost Analysis for Improving Park Facilities to Promote Park-based Physical Activity,” looked at visitors in parks and classified behaviors of users based on three activity levels: “sedentary (such as standing, sitting, lying down), moderate activity (such as walking and other moderate intensity activities), and vigorous, climbing, jumping).”
The list of features in this study can be approximately equated to the set of GRASP® component modifiers described earlier. Using the feature list and a simplified low, medium and high rating for energy expenditure, each GRASP® component “has a relative value in terms of its effectiveness at generating physical activity within the population.”
Participation and Demographic Analysis
While much of the GRASP® analysis and data concentrate on parks assets provided by the community, it is also be informative to look at how resident and visitors participate in activities associated with park and recreation assets.
This technique was used in the Parks and Recreation Master Plan project for Golden, Colorado. Using data enrichment made available by Esri, overall activity participation rates for 10 common activities often associated with parks can be determined. The following graphic es by Golden citizens for each activity. Walking for exercise has the highest participation rate at almost 25 percent of Golden residents. Tennis has the lowest participation rate at about five percent of Golden residents.
It can be very informative to compare participation rates from different areas of the community.
Residents in area A, the high service area, are more likely than an average city resident to participate in 9 of the 10 activity areas. Only “walking for exercise” falls below the city average participation rates. There are 2,261 residents in this area with a relatively young median age of 25.5. Median household income is about $52,000. Area D has the lowest median household income of any of the identified areas at about $43,000. There are 2,124 residents with a median age of 32.5 yrs. Residents in this gap area are less likely to participate in individual activities but more likely to participate in sports such as baseball/softball, basketball, football and Frisbee as compared to city averages.
Parks offer opportunities for fitness, recreation, relaxation, education and community building, giving children a safe place to play and adults a place to stay active. GRASP® Active offers the highest, state-of-the-art Level of Service Analysis methodologies available, using the latest research with proven processes and tested algorithms to make the data as accurate, thorough, and meaningful as possible. This enables communities to prioritize Level of Service improvements based on the most complete information